Warrior Arms 22/13/0

Arms 22 · Fury 13 · Protection 0 · 35 points · 17 talents

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A public Warrior build saved with this calculator. It spends 35 points, 22/13/0 across Arms, Fury, Protection, and takes 17 talents, 4 of them new in Forever and 10 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

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Arms: 22 points

  • Improved Rend 2/3 ◆

    Increases the Bleed damage done by your Rend ability by 23%.

  • Improved Charge 2/2 5 pts ◆

    Increases the Rage generated by your Charge ability by 6.

  • Improved Tactical Mastery 2/3 5 pts ◆

    Tactical Mastery lets you retain up to an additional 10 Rage when you change stances.

  • Improved Overpower 2/2 5 pts

    Increases the critical strike chance of your Overpower ability by 50%.

  • Anger Management 1/1 10 pts ◆

    Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.

  • Deep Wounds 1/3 10 pts ◆

    Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.

  • Spearing Strike 1/1 15 pts ★

    A brutal attack that deals 75% weapon damage. Deals an additional 75% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.

  • Two-Handed Weapon Specialization 1/3 15 pts ◆

    Increases the damage you deal with two-handed melee weapons by 2%.

  • Impale 2/2 15 pts ◆

    Increases the critical strike damage bonus of your abilities by 20%.

  • Bloodthrill 2/2 20 pts ★

    Grants your Main Hand melee attacks against enemies afflicted by your Rend a 20% chance to allow an activation of Overpower.

  • Sweeping Strikes 1/1 20 pts

    Your next 5 melee attacks strike an additional nearby opponent.

  • Weaponmaster 1/5 20 pts ★

    Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.

  • Improved Slam 2/2 25 pts ◆

    Reduces the cooldown of your Slam ability by 5 sec, the cast time and global cooldown by 0.5 sec, and Slam no longer interrupts or delays your melee swing.

  • Improved Hamstring 2/3 25 pts

    Gives your Hamstring ability a 10% chance to immobilize the target for 5 sec.

Fury: 13 points

  • Cruelty 5/5 ◆

    Improves your chance to get a critical strike with melee attacks by 5%.

  • Unbridled Wrath 5/5 5 pts ◆

    Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon.

  • Furious Precision 3/3 10 pts ★

    Increases your chance to hit with off-hand attacks by 10%.

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