Warrior Protection 12/5/20

Arms 12 · Fury 5 · Protection 20 · 37 points · 16 talents

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A public Warrior build saved with this calculator. It spends 37 points, 12/5/20 across Arms, Fury, Protection, and takes 16 talents, 4 of them new in Forever and 11 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

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Arms: 12 points

  • Improved Rend 3/3 ◆

    Increases the Bleed damage done by your Rend ability by 35%.

  • Improved Charge 2/2 5 pts ◆

    Increases the Rage generated by your Charge ability by 6.

  • Improved Overpower 2/2 5 pts

    Increases the critical strike chance of your Overpower ability by 50%.

  • Deep Wounds 1/3 10 pts ◆

    Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.

  • Spearing Strike 1/1 15 pts ★

    A brutal attack that deals 75% weapon damage. Deals an additional 75% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.

  • Two-Handed Weapon Specialization 1/3 15 pts ◆

    Increases the damage you deal with two-handed melee weapons by 2%.

  • Bloodthrill 2/2 20 pts ★

    Grants your Main Hand melee attacks against enemies afflicted by your Rend a 20% chance to allow an activation of Overpower.

Fury: 5 points

  • Cruelty 5/5 ◆

    Improves your chance to get a critical strike with melee attacks by 5%.

Protection: 20 points

  • Improved Bloodrage 2/2 ◆

    Increases all the Rage generated by your Bloodrage ability by 50%.

  • Shield Specialization 5/5 ◆

    Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.

  • Improved Revenge 3/3 5 pts ◆

    Increases damage dealt by your Revenge ability by 60%.

  • Improved Thunder Clap 3/3 5 pts ◆

    Reduces the Rage cost of your Thunder Clap ability by 6.

  • Last Stand 1/1 10 pts ◆

    When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.

  • Master of Defense 2/2 10 pts ★

    Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.

  • Defiance 3/3 10 pts ◆

    Increases all threat generated in Defensive stance by an additional 20% while a shield is equipped.

  • Vanguard 1/1 15 pts ★

    Your Charge ability is now usable while in Defensive Stance.

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