Mage Fire 0/20/0
Arcane 0 · Fire 20 · Frost 0 · 20 points · 7 talents
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A public Mage build saved with this calculator. It spends 20 points, 0/20/0 across Arcane, Fire, Frost, and takes 7 talents, 1 of them new in Forever and 5 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.
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Fire: 20 points
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Incineration 3/5 ◆
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.
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Accelerant 5/5 ◆
Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.5 sec.
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Ignite 5/5 5 pts
Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
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Burning Soul 2/3 10 pts ◆
Gives your Fire spells a 47% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 20%.
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Pyroblast 1/1 10 pts ◆
Hurls an immense fiery boulder that causes 100 to 132 Fire damage and an additional 44 Fire damage over 12 sec.
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Improved Scorch 3/3 15 pts ◆
Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
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Heating Up 1/1 15 pts ★
Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.