Shaman Elemental Combat 16/9/11

Elemental Combat 16 · Enhancement 9 · Restoration 11 · 36 points · 13 talents

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A public Shaman build saved with this calculator. It spends 36 points, 16/9/11 across Elemental Combat, Enhancement, Restoration, and takes 13 talents, 2 of them new in Forever and 8 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

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Elemental Combat: 16 points

  • Concussion 3/5 ◆

    Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 3%.

  • Elemental Devastation 3/3 5 pts ◆

    Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 9% for 10 sec.

  • Reverberation 3/5 5 pts

    Reduces the cooldown of your Shock spells by 0.6 sec.

  • Elemental Alacrity 3/3 5 pts ◆

    Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.5 sec.

  • Elemental Warding 1/3 10 pts ◆

    Reduces damage taken from Fire, Frost, and Nature effects by 3%.

  • Trial by Fire 2/2 15 pts ◆

    Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 4 sec, and increases the duration of your Magma Totem by 20 sec.

  • Elemental Reach 1/2 20 pts ◆

    Increases the range of your Lightning Bolt, Chain Lightning, and Fire Nova spells by 3 yards.

Enhancement: 9 points

  • Earth's Grasp 1/2

    Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.

  • Thundering Strikes 5/5 ◆

    Improves your chance to get a critical strike with all spells and attacks by 5%.

  • Mental Dexterity 3/3 5 pts ★

    Increases your Attack Power by an amount equal to 150% of your Intellect.

Restoration: 11 points

  • Improved Healing Wave 5/5

    Reduces the casting time of your Healing Wave spell by 0.5 sec.

  • Tidal Focus 5/5 ◆

    Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.

  • Water Shield 1/1 10 pts ★

    The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.

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