Rogue Combat 9/18/2
Assassination 9 · Combat 18 · Subtlety 2 · 29 points · 13 talents
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A public Rogue build saved with this calculator. It spends 29 points, 9/18/2 across Assassination, Combat, Subtlety, and takes 13 talents, 2 of them new in Forever and 9 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.
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Assassination: 9 points
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Ruthlessness 3/3 5 pts ◆
Gives your finishing moves a 60% chance to add a Combo Point to your target.
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Improved Expose Armor 2/2 5 pts ◆
Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.
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Vigor 2/2 10 pts ◆
Increases your maximum Energy by 10.
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Vile Poisons 2/5 15 pts
Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects.
Combat: 18 points
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Coup de Grace 3/3 ◆
Increases the damage done by your Eviscerate ability by 20%, and the damage and storage rate of your Death Mark ability by 20%.
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Efficient Strikes 2/2 ◆
Reduces the Energy cost of your Sinister Strike and Hemorrhage abilities by 5.
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Puncturing Wounds 3/3 5 pts ★
Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.
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Precision 3/3 5 pts ◆
Improves your chance to hit by 3%.
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Improved Sprint 2/2 5 pts
Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.
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Endurance 2/2 10 pts ◆
Reduces the cooldown of your Sprint and Evasion abilities by 60%.
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Flawless Execution 1/1 15 pts ★
Reduces the Energy cost of your Eviscerate ability by 15.
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Weapon Expertise 2/2 15 pts ◆
Reduces the chance for your attacks to be Dodged or Parried by 2%.
Subtlety: 2 points
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Opportunity 2/5 ◆
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 8%.