Priest Shadow Magic 5/0/24
Discipline 5 · Holy 0 · Shadow Magic 24 · 29 points · 12 talents
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A public Priest build saved with this calculator. It spends 29 points, 5/0/24 across Discipline, Holy, Shadow Magic, and takes 12 talents, 3 of them new in Forever and 8 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.
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Discipline: 5 points
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Twin Disciplines 2/5 ★
Increases the damage and healing of your instant cast spells by 2%.
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Silent Resolve 3/3 5 pts ◆
Reduces the threat generated by your spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.
Shadow Magic: 24 points
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Shadow Focus 5/5 ◆
Improves your chance to hit with Shadow spells by 5%.
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Spirit Tap 5/5 ◆
Gives you a 100% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
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Improved Shadow Word: Pain 2/2 5 pts
Increases the duration of your Shadow Word: Pain spell by 6 sec.
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Shadow Reach 2/2 5 pts ◆
Increases the range of your offensive Shadow spells by 20%.
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Mind Flay 1/1 10 pts ◆
Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.
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Improved Mind Flay 2/2 10 pts ★
Each instance of damage of Mind Flay deals 20% more damage than its previous instance of damage.
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Vampiric Embrace 1/1 15 pts ◆
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.
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Shadow Weaving 3/3 15 pts ◆
Your Shadow damage spells have a 100% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.
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Silence 1/1 20 pts ◆
Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
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Devouring Contagion 2/2 20 pts ★
Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 10 yds for the remaining duration.